Essential Summary: I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become Version 2.1 of the toolkit reduces the time spent on scene setup to a minimum using the new Quick
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Version 2.1 of the toolkit reduces the time spent on scene setup to a minimum using the new Quick I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become This time considerably less triangles (~30k instead of the ~250k in but 60(!
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- I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become
- This time considerably less triangles (~30k instead of the ~250k in but 60(!
- Version 2.1 of the toolkit reduces the time spent on scene setup to a minimum using the new Quick
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