Main Context: In this video, I prepare for texture loading by adding a standardized method of loading assets. In this video, we create a GLBuffer class to encapsulate buffers and add uniforms to the mix.
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I also make some changes to underlying logic to support this, and fix some bugs. In this video, we create a GLBuffer class to encapsulate buffers and add uniforms to the mix. In this video, I prepare for texture loading by adding a standardized method of loading assets.
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In this video, I prepare for texture loading by adding a standardized method of loading assets. In this video we review the positives and negatives so far in this project from both the
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- In this video, we create a GLBuffer class to encapsulate buffers and add uniforms to the mix.
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- In this video, I prepare for texture loading by adding a standardized method of loading assets.
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