Topic Compass: While moving the block, we want the camera to follow the block instead of the player. In this video we set up the appropriate moving events that will take place when the player interacts with the block UI.
Udk Tutorial Part 146 Top Down End Game Sequence - Anime Comparison Context
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During gameplay, we want a timer to constantly be ticking away, giving the player a sense of urgency. In this video we set up the appropriate moving events that will take place when the player interacts with the block UI. While moving the block, we want the camera to follow the block instead of the player.
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- In this video we set up the appropriate moving events that will take place when the player interacts with the block UI.
- While moving the block, we want the camera to follow the block instead of the player.
- During gameplay, we want a timer to constantly be ticking away, giving the player a sense of urgency.
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