Topic Compass: While moving the block, we want the camera to follow the block instead of the player. In this video we set up the appropriate moving events that will take place when the player interacts with the block UI.

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During gameplay, we want a timer to constantly be ticking away, giving the player a sense of urgency. In this video we set up the appropriate moving events that will take place when the player interacts with the block UI. While moving the block, we want the camera to follow the block instead of the player.

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  • In this video we set up the appropriate moving events that will take place when the player interacts with the block UI.
  • While moving the block, we want the camera to follow the block instead of the player.
  • During gameplay, we want a timer to constantly be ticking away, giving the player a sense of urgency.

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UDK Tutorial Part 146: Top-Down- End Game Sequence

UDK Tutorial Part 146: Top-Down- End Game Sequence

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UDK Tutorial Part 147: Top Down- Game Over Screen

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UDK Tutorial Part 145: Top-Down- Lives Counter

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UDK Tutorial Part 156: Top-Down- Moving Events

UDK Tutorial Part 156: Top-Down- Moving Events

In this video we set up the appropriate moving events that will take place when the player interacts with the block UI.

UDK Tutorial Part 166: Top-Down-Crushing Blocks

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UDK Tutorial 148: Top-Down- Timer Countdown

UDK Tutorial 148: Top-Down- Timer Countdown

During gameplay, we want a timer to constantly be ticking away, giving the player a sense of urgency. This video covers the ...

UDK Tutorial Part 154: Top-Down-Camera and UI Setup

UDK Tutorial Part 154: Top-Down-Camera and UI Setup

While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior.

UDK Tutorial Part 155: Top-Down- Initial Conditions

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UDK Tutorial Part 142: Top-Down- Game Intro

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Over the next series of videos, we will be creating a simple