Useful Snapshot: today I'm going to show you how I handle a user clicking or tapping on a Code: public float rotationSpeed; private void OnMouseDrag() { float rotY = Input.GetAxis("
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today I'm going to show you how I handle a user clicking or tapping on a Code: public float rotationSpeed; private void OnMouseDrag() { float rotY = Input.GetAxis("
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- Code: public float rotationSpeed; private void OnMouseDrag() { float rotY = Input.GetAxis("
- today I'm going to show you how I handle a user clicking or tapping on a
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