Research Brief: Added procedural decorative mesh (grass, flowers, etc) Inventory & items classes, Health, Stamina & other attributes, Simple Mob ... Added lighting effect for lava.(vertex lit) It still needs some refining but i should be able to use this method for other lighting effects ...

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Added lighting effect for lava.(vertex lit) It still needs some refining but i should be able to use this method for other lighting effects ... Added procedural decorative mesh (grass, flowers, etc) Inventory & items classes, Health, Stamina & other attributes, Simple Mob ...

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  • Added procedural decorative mesh (grass, flowers, etc) Inventory & items classes, Health, Stamina & other attributes, Simple Mob ...
  • Added lighting effect for lava.(vertex lit) It still needs some refining but i should be able to use this method for other lighting effects ...

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See Context Guide
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Added lighting effect for lava.(vertex lit) It still needs some refining but i should be able to use this method for other lighting effects ...

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Added procedural decorative mesh (grass, flowers, etc) Inventory & items classes, Health, Stamina & other attributes, Simple Mob ...

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100% procedurally and dynamically generated, infinite, terrain. Nothing baked, nothing pre-computed.