Search Takeaway: Added lighting effect for lava.(vertex lit) It still needs some refining but i should be able to use this method for other lighting effects ... Added procedural decorative mesh (grass, flowers, etc) Inventory & items classes, Health, Stamina & other attributes, Simple Mob ...

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Added lighting effect for lava.(vertex lit) It still needs some refining but i should be able to use this method for other lighting effects ... Added procedural decorative mesh (grass, flowers, etc) Inventory & items classes, Health, Stamina & other attributes, Simple Mob ...

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  • Added procedural decorative mesh (grass, flowers, etc) Inventory & items classes, Health, Stamina & other attributes, Simple Mob ...
  • Added lighting effect for lava.(vertex lit) It still needs some refining but i should be able to use this method for other lighting effects ...

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unity3d 5 voxel game engine test

unity3d 5 voxel game engine test

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unity3d 5 voxel game engine test #5

unity3d 5 voxel game engine test #5

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unity3d 5 voxel game engine test #3

unity3d 5 voxel game engine test #3

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unity3d 5 voxel game engine test #4

unity3d 5 voxel game engine test #4

Added lighting effect for lava.(vertex lit) It still needs some refining but i should be able to use this method for other lighting effects ...

unity3d 5 voxel game engine test #2

unity3d 5 voxel game engine test #2

Added procedural decorative mesh (grass, flowers, etc) Inventory & items classes, Health, Stamina & other attributes, Simple Mob ...

[TerrainEngine] : Hexagonal Voxels Unity3D (Game TEST) V12 Demo

[TerrainEngine] : Hexagonal Voxels Unity3D (Game TEST) V12 Demo

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[TerrainEngine] : Hexagonal Voxels Unity3D (Game TEST) V11 Demo

[TerrainEngine] : Hexagonal Voxels Unity3D (Game TEST) V11 Demo

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Unity Voxel Engine (Update #1): Grass, Dirt, Stone and Mountains.

Unity Voxel Engine (Update #1): Grass, Dirt, Stone and Mountains.

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[Ultimate Terrains] WIP  v3.1 stress-test. Fast Voxel Terrain for Unity

[Ultimate Terrains] WIP v3.1 stress-test. Fast Voxel Terrain for Unity

100% procedurally and dynamically generated, infinite, terrain. Nothing baked, nothing pre-computed.

Planetoid Voxel Engine test

Planetoid Voxel Engine test

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