In Brief: By optimizing my game engine's multithreading, I eliminated lag spikes and achieved a 4 ms reduction in the physics code! Quick video on the progress, I finished that last Sunday and remembered I didn't do a video about it so there it is.
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By optimizing my game engine's multithreading, I eliminated lag spikes and achieved a 4 ms reduction in the physics code! Join The Discord Server โ If you like the video and want to see more, please give it a thumbs up ... When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file.
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When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file. Quick video on the progress, I finished that last Sunday and remembered I didn't do a video about it so there it is.
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- Join The Discord Server โ If you like the video and want to see more, please give it a thumbs up ...
- Try CodeCrafters for free today: Adding a few simple particle effects brings an ...
- When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file.
- Quick video on the progress, I finished that last Sunday and remembered I didn't do a video about it so there it is.
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