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Grass, textures, and a new codebase [Voxel Devlog #22]

Grass, textures, and a new codebase [Voxel Devlog #22]

Try CodeCrafters for free today: Adding a few simple particle effects brings an ...

Voxel devlog 22 Infinite Terrain

Voxel devlog 22 Infinite Terrain

Removed threading, since I found it to be too inefficient for now. It might be necessary when generating a larger terrain. Next step: ...

Animated Voxel Grass | Voxel Dev Showcase

Animated Voxel Grass | Voxel Dev Showcase

I recently made the particle rendering much more efficient, which allowed me to create a

Animated Voxel Grass (first iteration) | Voxel Dev Showcase

Animated Voxel Grass (first iteration) | Voxel Dev Showcase

Read more details and related context about Animated Voxel Grass (first iteration) | Voxel Dev Showcase.

Voxel Devlog #11 -- UI Development, Texture Loading Improvements, Font Loading

Voxel Devlog #11 -- UI Development, Texture Loading Improvements, Font Loading

Apologies for the audio. I didn't realize my mic was cutting out until editing. Thank you for watching!

More Dense Grass | Voxel Dev Showcase

More Dense Grass | Voxel Dev Showcase

Read more details and related context about More Dense Grass | Voxel Dev Showcase.

Voxel Quest Volumetric Grass and Terrain with New Rendering Methods

Voxel Quest Volumetric Grass and Terrain with New Rendering Methods

Read more details and related context about Voxel Quest Volumetric Grass and Terrain with New Rendering Methods.

The PERFECT voxel rendering pipeline (and online demo) [Voxel Devlog #7]

The PERFECT voxel rendering pipeline (and online demo) [Voxel Devlog #7]

Read more details and related context about The PERFECT voxel rendering pipeline (and online demo) [Voxel Devlog #7].

Dithered Per-Voxel Normals | Voxel Dev Showcase

Dithered Per-Voxel Normals | Voxel Dev Showcase

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Voxel Sandbox Devlog 12 | Math, Logic, Key Blocks, Painting Tool

Voxel Sandbox Devlog 12 | Math, Logic, Key Blocks, Painting Tool

Voxel Sandbox Devlog 12 Math, Logic, Key Blocks, Painting Tool