Intent Snapshot: In the last weeks I mostly redesigned some internal stuff in the engine. The purpose of this project is to learn openGL by making a rendering engine.

Vulkan API Cascaded Shadow Mapping - Why It Matters

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Why It Matters

After working on this for over a week now, I finally have csm implemented in my Engine!! Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

Entertainment Main Overview

In the last weeks I mostly redesigned some internal stuff in the engine. The purpose of this project is to learn openGL by making a rendering engine. I CREATE CUSTOM GAME ENGINE : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM)

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Quick reference points

  • The purpose of this project is to learn openGL by making a rendering engine.
  • After working on this for over a week now, I finally have csm implemented in my Engine!!
  • In the last weeks I mostly redesigned some internal stuff in the engine.
  • I CREATE CUSTOM GAME ENGINE : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM)
  • Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

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See the Reference
Vulkan API cascaded shadow mapping

Vulkan API cascaded shadow mapping

Read more details and related context about Vulkan API cascaded shadow mapping.

Vulkan Engine Cascaded Shadow Mapping

Vulkan Engine Cascaded Shadow Mapping

After working on this for over a week now, I finally have csm implemented in my Engine!! And a Grid :)

Vulkan Cascaded Shadow Mapping

Vulkan Cascaded Shadow Mapping

Read more details and related context about Vulkan Cascaded Shadow Mapping.

Cascaded Shadowmaps in Vulkan

Cascaded Shadowmaps in Vulkan

Read more details and related context about Cascaded Shadowmaps in Vulkan.

[Vulkan] Jakar-Engine Cascaded Shadow mapping

[Vulkan] Jakar-Engine Cascaded Shadow mapping

In the last weeks I mostly redesigned some internal stuff in the engine. The CPU usage is now much more optimal and the render ...

I CREATE CUSTOM GAME ENGINE #4 : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM)

I CREATE CUSTOM GAME ENGINE #4 : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM)

I CREATE CUSTOM GAME ENGINE : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM)

Spotlight in Vulkan | Spotlight Shadows

Spotlight in Vulkan | Spotlight Shadows

Read more details and related context about Spotlight in Vulkan | Spotlight Shadows.

A Visual Explanation of Cascaded Shadowmaps

A Visual Explanation of Cascaded Shadowmaps

Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

Cascaded Shadow Mapping in my Vulkan renderer.

Cascaded Shadow Mapping in my Vulkan renderer.

Read more details and related context about Cascaded Shadow Mapping in my Vulkan renderer..

Graphics Engine - Cascade Shadow Mapping (CSM)

Graphics Engine - Cascade Shadow Mapping (CSM)

The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ...