Quick Context: Devlog video about "Homegrown", a casual farming game I'm creating using my own After working on this for over a week now, I finally have csm implemented in my

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I CREATE CUSTOM GAME ENGINE : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM) Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

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After working on this for over a week now, I finally have csm implemented in my Devlog video about "Homegrown", a casual farming game I'm creating using my own

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  • Devlog video about "Homegrown", a casual farming game I'm creating using my own
  • After working on this for over a week now, I finally have csm implemented in my
  • I CREATE CUSTOM GAME ENGINE : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM)
  • Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

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