Useful Context: Creating the mirroring effect on the floor surfaces ○ Adding environment map based reflection effects. Adding specular lighting effect ○ Defining Bookmarks in the Flow Editor ○ Adding Ambient Occlusion (

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Creating the mirroring effect on the floor surfaces ○ Adding environment map based reflection effects. Adding glow (Bloom) effects around the shining objects ○ Demonstrating the Highlight Map feature.

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  • Creating the mirroring effect on the floor surfaces ○ Adding environment map based reflection effects.
  • Adding specular lighting effect ○ Defining Bookmarks in the Flow Editor ○ Adding Ambient Occlusion (
  • Adding glow (Bloom) effects around the shining objects ○ Demonstrating the Highlight Map feature.

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Read Practical Notes
Complete Studio Scene - 04 - Optimizing Textures (optional) | Aximmetry Tutorial

Complete Studio Scene - 04 - Optimizing Textures (optional) | Aximmetry Tutorial

Read more details and related context about Complete Studio Scene - 04 - Optimizing Textures (optional) | Aximmetry Tutorial.

Complete Studio Scene - 05 - Specular, AO | Aximmetry Tutorial

Complete Studio Scene - 05 - Specular, AO | Aximmetry Tutorial

Adding specular lighting effect ○ Defining Bookmarks in the Flow Editor ○ Adding Ambient Occlusion (

Complete Studio Scene - 06 - Reflections | Aximmetry Tutorial

Complete Studio Scene - 06 - Reflections | Aximmetry Tutorial

Creating the mirroring effect on the floor surfaces ○ Adding environment map based reflection effects.

Complete Studio Scene - 02 - Importing The Model | Aximmetry Tutorial

Complete Studio Scene - 02 - Importing The Model | Aximmetry Tutorial

Read more details and related context about Complete Studio Scene - 02 - Importing The Model | Aximmetry Tutorial.

Pin Data Types - 04 - Transformation, Collection | Aximmetry Tutorial

Pin Data Types - 04 - Transformation, Collection | Aximmetry Tutorial

Read more details and related context about Pin Data Types - 04 - Transformation, Collection | Aximmetry Tutorial.

Complete Studio Scene - 03 - Baking The Lights | Aximmetry Tutorial

Complete Studio Scene - 03 - Baking The Lights | Aximmetry Tutorial

Baking the lighting maps in 3DS Max ○ Applying the maps on the

Outputs and Channels, Multi GPU | Aximmetry Tutorial

Outputs and Channels, Multi GPU | Aximmetry Tutorial

Read more details and related context about Outputs and Channels, Multi GPU | Aximmetry Tutorial.

Complete Studio Scene - 07 - Glow | Aximmetry Tutorial

Complete Studio Scene - 07 - Glow | Aximmetry Tutorial

Adding glow (Bloom) effects around the shining objects ○ Demonstrating the Highlight Map feature.

Complete Studio Scene - 01 - Introduction | Aximmetry Tutorial

Complete Studio Scene - 01 - Introduction | Aximmetry Tutorial

Read more details and related context about Complete Studio Scene - 01 - Introduction | Aximmetry Tutorial.

All-In-One Studio, Recording, Audio | Aximmetry Tutorial

All-In-One Studio, Recording, Audio | Aximmetry Tutorial

Read more details and related context about All-In-One Studio, Recording, Audio | Aximmetry Tutorial.