Useful Context: My solution for integrating physics with tessellated/displaced geometry. This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
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Drama Important Details
This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler' My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... This tutorial walks you through the steps of setting up a new Unity Terrain to be painted with
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This tutorial walks you through the steps of setting up a new Unity Terrain to be painted with My solution for integrating physics with tessellated/displaced geometry.
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- My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
- This tutorial walks you through the steps of setting up a new Unity Terrain to be painted with
- My solution for integrating physics with tessellated/displaced geometry.
- This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
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