Quick Summary: Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ... This tutorial walks you through the steps of setting up a new Unity Terrain to be painted with

Megasplat Update 1 - Understanding Context

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Understanding Context

Talking about puddles, ramp lighting modes, low end texturing options, and more. This tutorial walks you through the steps of setting up a new Unity Terrain to be painted with In this video you can see that per-texture parameters are not working as they are supposed to work, in consequence, it is ...

Pop Culture Useful Tips

In this video you can see that per-texture parameters are not working as they are supposed to work, in consequence, it is ... Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...

Pop Culture Snapshot

My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'

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Important details found

  • Talking about puddles, ramp lighting modes, low end texturing options, and more.
  • This tutorial walks you through the steps of setting up a new Unity Terrain to be painted with
  • In this video you can see that per-texture parameters are not working as they are supposed to work, in consequence, it is ...
  • Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...

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Open Topic Notes
MegaSplat Update #1

MegaSplat Update #1

Read more details and related context about MegaSplat Update #1.

Intro to MegaSplat

Intro to MegaSplat

Read more details and related context about Intro to MegaSplat.

MegaSplat

MegaSplat

My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...

MegaSplat, development update #5

MegaSplat, development update #5

This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'

MegaSplat Update 2

MegaSplat Update 2

Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...

MegaSplat QuickTutorial: The TextureGraph

MegaSplat QuickTutorial: The TextureGraph

Read more details and related context about MegaSplat QuickTutorial: The TextureGraph.

MegaSplat non working features 1

MegaSplat non working features 1

In this video you can see that per-texture parameters are not working as they are supposed to work, in consequence, it is ...

MegaSplat Development Update 9

MegaSplat Development Update 9

Talking about puddles, ramp lighting modes, low end texturing options, and more.

Quick Tutorial: Setup a Unity Terrain for painting with MegaSplat

Quick Tutorial: Setup a Unity Terrain for painting with MegaSplat

This tutorial walks you through the steps of setting up a new Unity Terrain to be painted with

MegaSplat Dev Log 21 - Improved Terrain Converter

MegaSplat Dev Log 21 - Improved Terrain Converter

Read more details and related context about MegaSplat Dev Log 21 - Improved Terrain Converter.