In Brief: Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ... This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
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My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... Talking about puddles, ramp lighting modes, low end texturing options, and more. This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
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This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler' Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...
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- My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
- Talking about puddles, ramp lighting modes, low end texturing options, and more.
- This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
- Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...
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