Search Intent Brief: Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ... This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'

Megasplat Devlog 2 - Helpful Snapshot for Readers

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Helpful Snapshot for Readers

Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ... Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ... Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...

Essential Details for Readers

Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ... My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...

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Relevant points collected here

  • Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...
  • Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...
  • This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
  • Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ...
  • My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...

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See Main Points
MegaSplat, DevLog #2

MegaSplat, DevLog #2

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MegaSplat Update 2

MegaSplat Update 2

Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...

MegaSplat

MegaSplat

My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...

MegaSplat QuickTutorial: The TextureGraph

MegaSplat QuickTutorial: The TextureGraph

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Intro to MegaSplat

Intro to MegaSplat

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MegaSplat Dev Log 10

MegaSplat Dev Log 10

Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ...

MegaSplat, development update #5

MegaSplat, development update #5

This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'

MegaSplat dev log 12: Wetness, alpha modes, and more..

MegaSplat dev log 12: Wetness, alpha modes, and more..

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MegaSplat Dev Log : Tessellation

MegaSplat Dev Log : Tessellation

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MegaSplat Dev Log 21 - Improved Terrain Converter

MegaSplat Dev Log 21 - Improved Terrain Converter

Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...