Search Intent Brief: Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ... This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
Megasplat Devlog 2 - Helpful Snapshot for Readers
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Helpful Snapshot for Readers
Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ... Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ... Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...
Essential Details for Readers
Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ... My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
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Relevant points collected here
- Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...
- Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...
- This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
- Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ...
- My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
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