Topic Lens: Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ... My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
Megasplat Dev Log 10 - Context Guide
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Context Guide
My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... Covering Faceted rendering (low poly look), distance resampling (anti-tiling), Disable Bottom Layer Blending, and the native Map ...
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Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ... Snow, puddle improvements, baked lighting, automated shader testing, and more.
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- Covering Faceted rendering (low poly look), distance resampling (anti-tiling), Disable Bottom Layer Blending, and the native Map ...
- My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
- Snow, puddle improvements, baked lighting, automated shader testing, and more.
- Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ...
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