Topic Lens: Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ... My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...

Megasplat Dev Log 10 - Context Guide

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Context Guide

My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... Covering Faceted rendering (low poly look), distance resampling (anti-tiling), Disable Bottom Layer Blending, and the native Map ...

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Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ... Snow, puddle improvements, baked lighting, automated shader testing, and more.

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  • Covering Faceted rendering (low poly look), distance resampling (anti-tiling), Disable Bottom Layer Blending, and the native Map ...
  • My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
  • Snow, puddle improvements, baked lighting, automated shader testing, and more.
  • Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ...

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MegaSplat Dev Log 10

MegaSplat Dev Log 10

Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ...

MegaSplat Dev Log 11

MegaSplat Dev Log 11

Snow, puddle improvements, baked lighting, automated shader testing, and more.

MegaSplat Dev Log : Tessellation

MegaSplat Dev Log : Tessellation

Read more details and related context about MegaSplat Dev Log : Tessellation.

MegaSplat Development Log 15 - Procedural Texturing, Raindrops, and more

MegaSplat Development Log 15 - Procedural Texturing, Raindrops, and more

Read more details and related context about MegaSplat Development Log 15 - Procedural Texturing, Raindrops, and more.

MegaSplat Dev Log 23 - Lava, GeoTexture, Glitter, MultiTerrain Workflow, etc

MegaSplat Dev Log 23 - Lava, GeoTexture, Glitter, MultiTerrain Workflow, etc

Read more details and related context about MegaSplat Dev Log 23 - Lava, GeoTexture, Glitter, MultiTerrain Workflow, etc.

MegaSplat

MegaSplat

My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...

MegaSplat Dev Log #13

MegaSplat Dev Log #13

Covering Faceted rendering (low poly look), distance resampling (anti-tiling), Disable Bottom Layer Blending, and the native Map ...

MegaSplat terrain rendering demo

MegaSplat terrain rendering demo

Read more details and related context about MegaSplat terrain rendering demo.

MegaSplat QuickTutorial: The TextureGraph

MegaSplat QuickTutorial: The TextureGraph

Read more details and related context about MegaSplat QuickTutorial: The TextureGraph.

MegaSplat, DevLog #2

MegaSplat, DevLog #2

Read more details and related context about MegaSplat, DevLog #2.