Core Summary: My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... Snow, puddle improvements, baked lighting, automated shader testing, and more.

Megasplat Dev Log 11 - Simple Guide for Readers

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Simple Guide for Readers

My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ...

Entertainment Next Steps

Snow, puddle improvements, baked lighting, automated shader testing, and more. Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ... Covering Faceted rendering (low poly look), distance resampling (anti-tiling), Disable Bottom Layer Blending, and the native Map ...

Anime Helpful Context

Covering Faceted rendering (low poly look), distance resampling (anti-tiling), Disable Bottom Layer Blending, and the native Map ...

Reader Checklist

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Key points worth scanning

  • Covering Faceted rendering (low poly look), distance resampling (anti-tiling), Disable Bottom Layer Blending, and the native Map ...
  • Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...
  • My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
  • Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ...
  • Snow, puddle improvements, baked lighting, automated shader testing, and more.

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