Page Summary: Snow, puddle improvements, baked lighting, automated shader testing, and more. Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...

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Snow, puddle improvements, baked lighting, automated shader testing, and more. Features Covered: Fast Conversion from standard terrains Render Baking of final paint jobs to textures. Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...

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Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ... Covering Faceted rendering (low poly look), distance resampling (anti-tiling), Disable Bottom Layer Blending, and the native Map ...

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My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...

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  • My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
  • Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...
  • Covering Faceted rendering (low poly look), distance resampling (anti-tiling), Disable Bottom Layer Blending, and the native Map ...
  • Features Covered: Fast Conversion from standard terrains Render Baking of final paint jobs to textures.
  • Snow, puddle improvements, baked lighting, automated shader testing, and more.

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Read the Full Notes
MegaSplat Dev Log #13

MegaSplat Dev Log #13

Covering Faceted rendering (low poly look), distance resampling (anti-tiling), Disable Bottom Layer Blending, and the native Map ...

MegaSplat Dev Log : Tessellation

MegaSplat Dev Log : Tessellation

Read more details and related context about MegaSplat Dev Log : Tessellation.

MegaSplat Dev Log 11

MegaSplat Dev Log 11

Snow, puddle improvements, baked lighting, automated shader testing, and more.

MegaSplat

MegaSplat

My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...

MegaSplat Development Log 15 - Procedural Texturing, Raindrops, and more

MegaSplat Development Log 15 - Procedural Texturing, Raindrops, and more

Read more details and related context about MegaSplat Development Log 15 - Procedural Texturing, Raindrops, and more.

MegaSplat QuickTutorial: The TextureGraph

MegaSplat QuickTutorial: The TextureGraph

Read more details and related context about MegaSplat QuickTutorial: The TextureGraph.

MegaSplat Dev Log 16: Texture Graph, transfer paint jobs between meshes

MegaSplat Dev Log 16: Texture Graph, transfer paint jobs between meshes

Read more details and related context about MegaSplat Dev Log 16: Texture Graph, transfer paint jobs between meshes.

MegaSplat Dev Log 21 - Improved Terrain Converter

MegaSplat Dev Log 21 - Improved Terrain Converter

Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...

MegaSplat Dev Log 6

MegaSplat Dev Log 6

Features Covered: Fast Conversion from standard terrains Render Baking of final paint jobs to textures.

Intro to MegaSplat

Intro to MegaSplat

Read more details and related context about Intro to MegaSplat.