Page Summary: Snow, puddle improvements, baked lighting, automated shader testing, and more. Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...
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Snow, puddle improvements, baked lighting, automated shader testing, and more. Features Covered: Fast Conversion from standard terrains Render Baking of final paint jobs to textures. Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...
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Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ... Covering Faceted rendering (low poly look), distance resampling (anti-tiling), Disable Bottom Layer Blending, and the native Map ...
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My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
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- My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
- Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...
- Covering Faceted rendering (low poly look), distance resampling (anti-tiling), Disable Bottom Layer Blending, and the native Map ...
- Features Covered: Fast Conversion from standard terrains Render Baking of final paint jobs to textures.
- Snow, puddle improvements, baked lighting, automated shader testing, and more.
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