Quick Context: In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. The car we made in the previous episode was great, however not really useful without motor, so we add one this time.

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I was going to add some higher level functionality to the water and water level but then I thought wouldn't it be funny if they ... In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. The car we made in the previous episode was great, however not really useful without motor, so we add one this time.

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The car we made in the previous episode was great, however not really useful without motor, so we add one this time. Let's get rid of the mess we made in the previous tutorials and place a nice little car in the scene.

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I'm developing a system where polygons fracture in response to forces and impulses from I've been refining the tongue dynamics for scenarios with multiple tongues.

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  • I was going to add some higher level functionality to the water and water level but then I thought wouldn't it be funny if they ...
  • In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate.
  • Let's get rid of the mess we made in the previous tutorials and place a nice little car in the scene.
  • The car we made in the previous episode was great, however not really useful without motor, so we add one this time.
  • I'm developing a system where polygons fracture in response to forces and impulses from

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Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)

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Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 04)

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I've been refining the tongue dynamics for scenarios with multiple tongues. This grants players three degrees of movement while ...

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)

I'm developing a system where polygons fracture in response to forces and impulses from

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 02)

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In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. I found that ...

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 01)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 01)

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Java Game Development (LibGDX) | Episode 21 - Box2D car motor

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Java Game Development (LibGDX) | Episode 20 - a basic car in Box2D

Java Game Development (LibGDX) | Episode 20 - a basic car in Box2D

Let's get rid of the mess we made in the previous tutorials and place a nice little car in the scene.