Browse Brief: In Sluggy Physics, you play as a slug that uses its tongue to navigate the world and solve puzzles. In this tutorial, we put Luigi in an uncomfortable situation using a DistanceJoint and a RopeJoint.

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In this tutorial, we put Luigi in an uncomfortable situation using a DistanceJoint and a RopeJoint. In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. In Sluggy Physics, you play as a slug that uses its tongue to navigate the world and solve puzzles.

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In Sluggy Physics, you play as a slug that uses its tongue to navigate the world and solve puzzles. I'm developing a system where polygons fracture in response to forces and impulses from

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  • In Sluggy Physics, you play as a slug that uses its tongue to navigate the world and solve puzzles.
  • In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate.
  • I'm developing a system where polygons fracture in response to forces and impulses from
  • I've been refining the tongue dynamics for scenarios with multiple tongues.
  • In this tutorial, we put Luigi in an uncomfortable situation using a DistanceJoint and a RopeJoint.

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Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 04)

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I've been refining the tongue dynamics for scenarios with multiple tongues. This grants players three degrees of movement while ...

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Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 01)

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In Sluggy Physics, you play as a slug that uses its tongue to navigate the world and solve puzzles. The game is built using

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 02)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 02)

In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. I found that ...

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Java Game Development (LibGDX) | Episode 19 - Joints in Box2D

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In this tutorial, we put Luigi in an uncomfortable situation using a DistanceJoint and a RopeJoint. Thanks for watching!