Scan First: Tonight I attempted a challange I had set several of my students; Recreate one of the levels from the famous Super Smash Bros. The part for importing materials and textures is still work in progress.

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This time the GUI is rendered with the very first version of the 2D Engine with The part for importing materials and textures is still work in progress. The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format.

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The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format. The video shows the very first version of the material system and mesh rendering with

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The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and Tonight I attempted a challange I had set several of my students; Recreate one of the levels from the famous Super Smash Bros.

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  • The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and
  • The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format.
  • Tonight I attempted a challange I had set several of my students; Recreate one of the levels from the famous Super Smash Bros.
  • The video shows the very first version of the material system and mesh rendering with
  • This time the GUI is rendered with the very first version of the 2D Engine with
  • The part for importing materials and textures is still work in progress.

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TextureMind Framework - C++ / Vulkan - Peach's Castle

TextureMind Framework - C++ / Vulkan - Peach's Castle

The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)

This time the GUI is rendered with the very first version of the 2D Engine with

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)

Read more details and related context about TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2).

TextureMind Framework - C++ / Vulkan - Import 3D model

TextureMind Framework - C++ / Vulkan - Import 3D model

The video shows a 3D model imported with AssImp library. The part for importing materials and textures is still work in progress.

TextureMind Framework - C++ / Vulkan - 3D mesh with simple material

TextureMind Framework - C++ / Vulkan - 3D mesh with simple material

The video shows the very first version of the material system and mesh rendering with

TextureMind Framework - C++ / Vulkan - Advanced assets

TextureMind Framework - C++ / Vulkan - Advanced assets

Read more details and related context about TextureMind Framework - C++ / Vulkan - Advanced assets.

TextureMind Framework - C++ / Vulkan - Normal maps

TextureMind Framework - C++ / Vulkan - Normal maps

The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format. The material is converted into ...

TextureMind Framework - C++ / Vulkan - Skinned mesh

TextureMind Framework - C++ / Vulkan - Skinned mesh

Read more details and related context about TextureMind Framework - C++ / Vulkan - Skinned mesh.

VW Tidbits Ep2 - Peach's Castle

VW Tidbits Ep2 - Peach's Castle

Tonight I attempted a challange I had set several of my students; Recreate one of the levels from the famous Super Smash Bros.

gource - Vulkan engine

gource - Vulkan engine

Read more details and related context about gource - Vulkan engine.