Key Summary: This time the GUI is rendered with the very first version of the 2D Engine with The part for importing materials and textures is still work in progress.

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The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and The part for importing materials and textures is still work in progress.

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This time the GUI is rendered with the very first version of the 2D Engine with The 3D object is imported with AssImp library from Collada (.dae) format into my 3D

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  • The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and
  • This time the GUI is rendered with the very first version of the 2D Engine with
  • The part for importing materials and textures is still work in progress.
  • The 3D object is imported with AssImp library from Collada (.dae) format into my 3D

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TextureMind Framework - C++ / Vulkan - Skinned mesh

TextureMind Framework - C++ / Vulkan - Skinned mesh

Read more details and related context about TextureMind Framework - C++ / Vulkan - Skinned mesh.

TextureMind Framework - C++ / Vulkan - 3D mesh with simple material

TextureMind Framework - C++ / Vulkan - 3D mesh with simple material

The video shows the very first version of the material system and

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)

This time the GUI is rendered with the very first version of the 2D Engine with

TextureMind Framework - C++ / Vulkan - Import 3D model

TextureMind Framework - C++ / Vulkan - Import 3D model

The video shows a 3D model imported with AssImp library. The part for importing materials and textures is still work in progress.

TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox

TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox

Read more details and related context about TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox.

TextureMind Framework - C++ / Vulkan - Normal maps

TextureMind Framework - C++ / Vulkan - Normal maps

The 3D object is imported with AssImp library from Collada (.dae) format into my 3D

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)

TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2)

Read more details and related context about TextureMind Framework - C++ / Vulkan - Simple GUI (Step 2).

TextureMind Framework - C++ / Vulkan - Advanced assets

TextureMind Framework - C++ / Vulkan - Advanced assets

Read more details and related context about TextureMind Framework - C++ / Vulkan - Advanced assets.

TextureMind Framework - C++ / Vulkan - Peach's Castle

TextureMind Framework - C++ / Vulkan - Peach's Castle

The scene has been imported with AssImp library and rendered by a 3D engine programmed by me in C++ and

Vulkanised 2023: Mesh shading best practices

Vulkanised 2023: Mesh shading best practices

This talk was presented at Vulkanised 2023 (Feb 7-9, Munich Germany). Vulkanised is organised by the Khronos Group and is the ...