Overview Notes: VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ... Fly.sqf: h1 engineon true; _movementdata = PasteyourDatahere ; _sequence = [h1, _movementdata] spawn BIS_fnc_UnitPlay; ...

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VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ... Fly.sqf: h1 engineon true; _movementdata = PasteyourDatahere ; _sequence = [h1, _movementdata] spawn BIS_fnc_UnitPlay; ...

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  • VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ...
  • Fly.sqf: h1 engineon true; _movementdata = PasteyourDatahere ; _sequence = [h1, _movementdata] spawn BIS_fnc_UnitPlay; ...
  • The project files were lost but recovered here - ______ Tried rewriting the standart ...

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VEHICLES: Recording (Trigger1): rec = [heli1,180] spawn BIS_fnc_UnitCapture; Init.sqf: wp1 = compile preprocessfile "wp1.sqf" ...

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