Overview Brief: What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ... There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ...

Grey Commodore64 Raycasting Engine Demo 10 - Entertainment What Readers Mean

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Entertainment What Readers Mean

What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ... There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ...

TV Quick Guide

What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ... Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ... The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...

Drama What to Know

The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ... What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

TV Common Checks

Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

Quick reference points

  • The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...
  • There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ...
  • What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ...
  • What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...
  • Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ...
  • Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

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Grey (#commodore64 #raycasting engine demo 10)

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Grey (#commodore64 #raycasting engine demo 11)

Grey (#commodore64 #raycasting engine demo 11)

What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...

Grey (#commodore64 raycasting engine demo 3)

Grey (#commodore64 raycasting engine demo 3)

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Grey weapons demo (#commodore64 #raycasting engine demo 8)

Grey weapons demo (#commodore64 #raycasting engine demo 8)

There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ...

Grey (#commodore64 #raycasting engine demo 7)

Grey (#commodore64 #raycasting engine demo 7)

The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...

Grey (#commodore64 #raycasting engine demo 6)

Grey (#commodore64 #raycasting engine demo 6)

Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

Grey (#commodore64 #raycasting engine demo 12)

Grey (#commodore64 #raycasting engine demo 12)

What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ...

Grey (#commodore64 #raycasting engine demo 13)

Grey (#commodore64 #raycasting engine demo 13)

What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

#commodore64  raycasting engine demo 2

#commodore64 raycasting engine demo 2

Read more details and related context about #commodore64 raycasting engine demo 2.

Grey (#commodore64 #raycasting engine demo 5)

Grey (#commodore64 #raycasting engine demo 5)

Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ...