Context Preview: What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ... The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...

Grey Commodore64 Raycasting Engine Demo 12 - TV Common Factors

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TV Common Factors

The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ... What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ... Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

Anime Questions to Ask

Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ...

Drama Quick Guide

What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ... There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ... Programming & design by Piotr Kózka Music & sound effects by Kamil Wolnikowski (jammer)

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  • There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ...
  • Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...
  • What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...
  • What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ...
  • What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...
  • Programming & design by Piotr Kózka Music & sound effects by Kamil Wolnikowski (jammer)

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