Context Briefing: I finally removed most of the garbage collection, except for a little when loading, and optimized the I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.
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I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. I finally removed most of the garbage collection, except for a little when loading, and optimized the
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- I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.
- I finally removed most of the garbage collection, except for a little when loading, and optimized the
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