What to Know: I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.

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I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...

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I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ... I finally removed most of the garbage collection, except for a little when loading, and

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  • I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...
  • I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...
  • I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
  • I finally removed most of the garbage collection, except for a little when loading, and
  • I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.

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libGDX 2.5D shader optimized 60 fps

libGDX 2.5D shader optimized 60 fps

I finally removed most of the garbage collection, except for a little when loading, and

libGDX 2.5D shader optimized cascading shadow map

libGDX 2.5D shader optimized cascading shadow map

I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex

libGDX 2.5D shader bug fix and optimizations

libGDX 2.5D shader bug fix and optimizations

I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ...

libGDX 2.5D shader progress

libGDX 2.5D shader progress

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libGDX 2.5D shader shadow maps and the farthest point possible

libGDX 2.5D shader shadow maps and the farthest point possible

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libGDX 2.5D shader super mountain

libGDX 2.5D shader super mountain

found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...

libGDX 2.5D shader new texture rendering style

libGDX 2.5D shader new texture rendering style

I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...

libGDX 2.5D shader

libGDX 2.5D shader

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libGDX - basic reflection shader

libGDX - basic reflection shader

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libGDX - fun with shaders

libGDX - fun with shaders

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