Search Brief: I finally removed most of the garbage collection, except for a little when loading, and optimized the I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...

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I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. I will be making a new grass texture and will add stone texture for steep slopes ... I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex

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I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...

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I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ... I finally removed most of the garbage collection, except for a little when loading, and optimized the I made some back ground graphics, optimized and removed a lot of garbage collection.

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  • I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
  • I will be making a new grass texture and will add stone texture for steep slopes ...
  • I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.
  • I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...
  • I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...
  • I finally removed most of the garbage collection, except for a little when loading, and optimized the

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Review Key Points
libGDX 2.5D shader progress

libGDX 2.5D shader progress

I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ...

libGDX 2.5D shader shadow maps and the farthest point possible

libGDX 2.5D shader shadow maps and the farthest point possible

Read more details and related context about libGDX 2.5D shader shadow maps and the farthest point possible.

libGDX 2.5D shader bug fix and optimizations

libGDX 2.5D shader bug fix and optimizations

I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ...

libGDX 2.5D shader new texture rendering style

libGDX 2.5D shader new texture rendering style

I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...

libGDX 2.5D shader

libGDX 2.5D shader

Read more details and related context about libGDX 2.5D shader.

libGDX 2.5D shader optimized 60 fps

libGDX 2.5D shader optimized 60 fps

I finally removed most of the garbage collection, except for a little when loading, and optimized the

libGDX 2.5D shader optimized cascading shadow map

libGDX 2.5D shader optimized cascading shadow map

I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex

libGDX 2.5D shader new trees and physics

libGDX 2.5D shader new trees and physics

I made some new trees and added some physics. I will be making a new grass texture and will add stone texture for steep slopes ...

libGDX 2.5D shader birds

libGDX 2.5D shader birds

I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ...

libGDX 2.5D shader super mountain

libGDX 2.5D shader super mountain

found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...