Short Overview: I will be making a new grass texture and will add stone texture for steep slopes ... I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.

Libgdx 2 5D Shader Birds - Entertainment Decision Guide

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I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...

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I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. I finally removed most of the garbage collection, except for a little when loading, and optimized the I made some back ground graphics, optimized and removed a lot of garbage collection.

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I made some back ground graphics, optimized and removed a lot of garbage collection. I will be making a new grass texture and will add stone texture for steep slopes ...

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  • I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.
  • I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
  • I finally removed most of the garbage collection, except for a little when loading, and optimized the
  • I made some back ground graphics, optimized and removed a lot of garbage collection.

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