Main Topic Lens: I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.

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I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ... I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I will be making a new grass texture and will add stone texture for steep slopes ...

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I will be making a new grass texture and will add stone texture for steep slopes ... I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...

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I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. I finally removed most of the garbage collection, except for a little when loading, and optimized the I made some back ground graphics, optimized and removed a lot of garbage collection.

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  • I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.
  • I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
  • I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...
  • I will be making a new grass texture and will add stone texture for steep slopes ...
  • I finally removed most of the garbage collection, except for a little when loading, and optimized the
  • I made some back ground graphics, optimized and removed a lot of garbage collection.

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libGDX 2.5D shader shadow maps and the farthest point possible

libGDX 2.5D shader shadow maps and the farthest point possible

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libGDX 2.5D shader progress

libGDX 2.5D shader progress

I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ...

libGDX 2.5D shader

libGDX 2.5D shader

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libGDX 2.5D shader new texture rendering style

I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...

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libGDX 2.5D shader bug fix and optimizations

I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ...

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libGDX 2.5D shader optimized cascading shadow map

I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex

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libGDX 2.5D shader optimized 60 fps

I finally removed most of the garbage collection, except for a little when loading, and optimized the

libGDX 2.5D shader new trees and physics

libGDX 2.5D shader new trees and physics

I made some new trees and added some physics. I will be making a new grass texture and will add stone texture for steep slopes ...

libGDX 2.5D shader super mountain

libGDX 2.5D shader super mountain

found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...

libGDX 2.5D shader birds

libGDX 2.5D shader birds

I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ...