Quick Context: I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
Libgdx 2 5D Shader Super Mountain - Meaning and Use for Readers
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Meaning and Use for Readers
I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
TV Search Overview
I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ... I finally removed most of the garbage collection, except for a little when loading, and optimized the I made some back ground graphics, optimized and removed a lot of garbage collection.
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I made some back ground graphics, optimized and removed a lot of garbage collection. I will be making a new grass texture and will add stone texture for steep slopes ...
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Quick reference points
- I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
- I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.
- I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...
- I finally removed most of the garbage collection, except for a little when loading, and optimized the
- I made some back ground graphics, optimized and removed a lot of garbage collection.
- I will be making a new grass texture and will add stone texture for steep slopes ...
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