Useful Snapshot: I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ... I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
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I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ... I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. I tried recycling the plant graphics but what ever I did caused my meshes to
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I tried recycling the plant graphics but what ever I did caused my meshes to I will be making a new grass texture and will add stone texture for steep slopes ...
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I finally removed most of the garbage collection, except for a little when loading, and I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
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- I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...
- I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.
- I finally removed most of the garbage collection, except for a little when loading, and
- I will be making a new grass texture and will add stone texture for steep slopes ...
- I tried recycling the plant graphics but what ever I did caused my meshes to
- I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
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