Topic Snapshot: I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ... I found that the farthest point possible is 2 billion making the maximum width 4 billion, the same size of Minecraft.

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I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ... I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.

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I found that the farthest point possible is 2 billion making the maximum width 4 billion, the same size of Minecraft. I will be making a new grass texture and will add stone texture for steep slopes ... I made some back ground graphics, optimized and removed a lot of garbage collection.

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I made some back ground graphics, optimized and removed a lot of garbage collection. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...

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  • I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...
  • I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.
  • I found that the farthest point possible is 2 billion making the maximum width 4 billion, the same size of Minecraft.
  • I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...
  • I made some back ground graphics, optimized and removed a lot of garbage collection.
  • I will be making a new grass texture and will add stone texture for steep slopes ...

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