Main Overview Notes: I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
Libgdx Localized Vignette Shader - Entertainment Topic Connections
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I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.
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- I found that the graphics 3D calculations lose precision when you move the camera's position away from 0.
- I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex
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